Monday, September 20, 2021

Dice Basketball to Innovate Offense?


See the game differently. Literally roll dice to innovate offense. Start with "great offense is multiple actions.

A lifetime ago, I played "dice baseball" with outcomes based on a roll of the dice. For example, 4-4 (1/36) was a home run. In a more sophisticated game (e.g. Strat-o-Matic), each hitter would have a personal card, e.g. more strikeouts or higher average with singles. Any outcome with a second roll of the die as a six would be a strikeout, such as 1-6, 2-6, and so on.

Could we develop 'random' offensive themes (multiple actions) based on a roll of the die?


1 = ball screen 
2 = off-ball screen 
3 = isolation
4 = back door cut
5 = DH0
6 = Give-and-go

Roll the die and it comes up 1-1 (ball screen, ball screen). 


1-1 could morph into Horns 11 Roll Pop staggered ball screens. 

What about 36 (iso give and go)? 


3 - 6 from a spread allows both isolation and a delayed give-and-go. Or maybe from Horns it mean post entry and then a possible return via an urgent cut or a handoff. It's your offense. 

22? Off-ball screen, off-ball screen creates a wealth of options. 



Run Iverson actions from varied formations or run options off the core play (often 4 would clear through first). 

54? DHO with backcut? 


Alternatively, teams set up actions to create a back cut option via a fake back cut. 



Only our imagination limits us. 

Lagniappe. Many of us are "different" and earned acceptance via achievement. What else?