See the game differently. Literally roll dice to innovate offense. Start with "great offense is multiple actions." 
Could we develop 'random' offensive themes (multiple actions) based on a roll of the die?
1 = ball screen 
2 = off-ball screen 
3 = isolation
4 = back door cut
5 = DH0
6 = Give-and-go
Roll the die and it comes up 1-1 (ball screen, ball screen). 
3 - 6 from a spread allows both isolation and a delayed give-and-go. Or maybe from Horns it mean post entry and then a possible return via an urgent cut or a handoff. It's your offense. 
22? Off-ball screen, off-ball screen creates a wealth of options. 
Run Iverson actions from varied formations or run options off the core play (often 4 would clear through first).
54? DHO with backcut? 
Only our imagination limits us. 
Lagniappe. Many of us are "different" and earned acceptance via achievement. What else? 





