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The court is our laboratory, our world where we define the rules. Constraints are invaluable.
Constraints are not new. In 1973 after a devastating loss, we practiced five versus seven, full court press break, no dribble, until we couldn't be pressed.
It was one form of "advantage-disadvantage" practice. Constraints can include many alternatives:
- Must score in the paint
- Must score outside the paint
- Practice with shot selection scoring (Dean Smith)
- Advantage-disadvantage (classical Bob Knight)
- Offense must have paint touch and ball reversal before shots (Kirby Scheff)
Other 'conventional' approaches:
- Scrimmage winner must "confirm victory" with a made free throw
- Defense must get a stop to get off the floor
- Shooting practice with time constraints (for target number of makes)
- Shooting must make consecutive shots to advance to next spot
- Dribble tag within the arc (can add constraints like non-dominant hand dribbling)
Potentially useful constraints:
- Reduced spacing (e.g. 3-on-3 inside the split)
- Adding defenders in the half court
- Time and score practice with variable time on clock, with or without timeouts
- Time and score practice, e.g. trail by six, 90 seconds remaining, etc.
Constraints amplify the theme of making practice hard so that games are easier.
Lagniappe. Coach Lync suggests "toughness practices"
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