You don't simulate motion, you move. Let's examine a few ways players move.
The 'Shivek' drill works pass and cut (with two balls) and everyone shoots -one layup, one catch-and-shoot, one basket attack (against closeout defense)
"Ten Seconds to Glory" simulates floppy and adds a time dimension (end-of-clock). Posts can screen across or step up into pick-and-roll.
Left, pass, looking for give-and-go to bury, while filling spots.
Right, pass and screen away.
Players always available for dribble attack.
Another option is pass to the wing and screen the ball. I'm not a big believer in that particular action.
Dribble at with ball side and help side actions.
Lagniappe: New motion principles?