For example, a minority of time play begins from "static" situations - inbounds plays, jump balls, after time outs. Play often begins after missed shots (rebounds), steals, other turnovers. Coaches can design situations (e.g. intentional blocked shots, dribble penetration advantage, 'change' - O to D on the whistle) and put in additional rules:
- Maximum number of dribbles (including zero)
- Require ball advancement (by rule)
- Failure to cut after passing is a turnover
- Failure to space properly is a turnover
- Advantage-disadvantage 3-on-4, 4-on-3, or other
- Defined number of possession without stoppage of play (e.g. 3-5)
- No ball pressure, substitute out on the fly
Changing the rules can make play look "awkward." But leaving your comfort zone is a recurrent theme.
If we really want our players to play 'differently', then we need to change the rules and the consequences. That establishes offensive and defensive aggressiveness as the norm, an 'attack mode' style, with cutting, passing, and spacing rule-based.
If we're happy with our ability to play with pace and space, then we don't need to change anything.