A delay of game can get you a stopped clock without a timeout (if a technical isn't called).
Culture: how we do things here.
Winning close games: (Three Ps) People, processes, preparation
Core values: Relationships, trust the process, servant leadership
Lines up seated players 1 to 5 in front of him (saves time, a worthy steal)
Bench players are behind him (30 seconds), behind the players on floor on full
Coach Brotherton wants players to hold a (dived on) loose ball and let him decide about a timeout. Don't waste a timeout having the arrow.
An assistant is expected to ask him if he wants a sub if a player has four fouls.
"Part of scouting is stealing points" such as on BLOBs. Team was +4.5/game on BLOBs.
Credits his staff for their excellence.
Very reminiscent of UNC Women's soccer. Tracks winning drills in practice.
Assistant coaches coach this competitive drill. Debriefs for one-minute after the drill.
The players coach themselves.
"Steal points or steal time." Wants unscoutable BOBs that run vs man or zone. Runs everything from a box set. Use odd-even-zero. Last number on clock determines the play...has additional calls for more plays.
Coach spent time with football guys. Scripts first three offensive plays. Will run an early ball screen to see how defense reacts.
Brotherton advises considering sequencing where the same set is used to run different options. E.g. they could run a pick-and-pop and then slip the same action.
Below are examples of the type of actions we could use.
They run a hammer set out of zipper action.
Lagniappe: Pascal Meurs shares a horns into flex plus
Horns into Flex but with more, including middle PnR or even Spain PnR.
Lagniappe 2: Playing with FastModel: Horns into disguised PnR (might be a good ATO look)