Artificial intelligence (AI) offers a bright future for coaches. The applications offer many possible insights. Here are a few:
- Player development
- Analytics (assessing possessions by team and individual)
- Anticipating player sentiment
- Offensive development
- Game planning
- Psychological profiling
Here are 3 high-PPP (points per possession) sets you can plug into a basketball system that values spacing, simple reads, and low turnover risk. Each creates leverage without complex timing or risky passes.
1) Double-Gap 5-Out “Chase & Replace”
Core idea: Create a driving lane by vacating it, then replace it instantly for a kick-out 3.
Alignment:
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5-Out, corners wide, two players flanking the top (slots), one in the middle, one wing.
Flow:
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Slot initiates a hard sprint (“chase”) to the opposite corner.
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Corner player fills up to the vacated slot as the drive begins (replace).
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Handler attacks the now-empty double gap to the rim.
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Reads become binary:
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Help at rim → kick to replace (slot 3)
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No help → finish at rim
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Why it scores per possession:
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Defense can’t load the nail and rim at once.
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All passes are forward-facing kick-outs.
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Spacing is dynamic and self-correcting.
Coaching cue:
“Clear it, fill it, then score it.”
2) Side Pick-and-Roll “45 Series” (Reject → Lift → Corner)
Core idea: Start with the highest-efficiency screen action in basketball (side PnR), but with built-in automatic spacing responses.
Alignment:
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Ball handler at 45° wing, screener outside the lane line, weak-side corner filled.
Flow:
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Big sets wide side PnR (shoulder to sideline, not middle).
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Handler’s reads:
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PnR defender goes under → handler shoots the 3
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Roll defender steps up → big rolls to rim
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Tag from weak side → handler rejects baseline, big flips to short roll
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After the read, handler lifts to top, weak-side slot drifts to corner for a 1-more pass.
Why it scores per possession:
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Side PnR produces the best paint or rhythm 3 outcomes.
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Reject + lift eliminates strips.
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Short-roll catches are stationary and forward.
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Corners remain anchored for efficient 3s.
Coaching cue:
“If you don’t score, lift to space. Someone else will.”
3) Pistol Flip with Back-Door Bailout
Core idea: Convert dribble into a handoff immediately, turning ball pressure into receiver pressure instead of handler chaos.
Alignment:
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Shooter receives at wing, handler follows into Pistol handoff.
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Big starts at dunker or 5-Out, depending on your roster.
Flow:
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Wing catches → immediate Pistol handoff back to trailing handler.
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Big sets screen-the-screener slip into a short roll.
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Reads:
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Wing defender top-locks handoff → wing back-cuts for bounce pass at rim
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No top-lock → handler turns corner off the handoff
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Big defender steps up → short roll finish or drop-off
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Late rotation → 1-more to corner 3
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Why it scores per possession:
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The ball never stops.
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No idle dribbling to invite strips.
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Bounce passes only to rim or back door.
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Every catch happens facing the rim.
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Physicality is legal and contained (clean screens, not moving chaos).
Coaching cue:
“Handoff or back-door. No third option.”
PPP principle shared by all 3 sets
| Set | How it creates points | How it protects the ball | How it keeps spacing |
|---|---|---|---|
| Chase & Replace | Paint drive or slot 3 | Kick-outs only | Auto corner fill |
| 45 Series | Side PnR or rejection 3 | Short roll, handler lift | 1-more to corner |
| Pistol Flip + Back Door | Turn corner or rim cut | No idle dribbling | Corners anchored |
System note for your coaching philosophy
These are classroom sets:
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They teach players to read one defender at a time
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They avoid in-air or behind-vision passes
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They anchor corners unless scoring is immediate
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They scale cleanly to high school and college because they rely on geometry and cognition, not improvisational fury
1) Individual Shooting Drill — “3-Level Rise & Settle”
Goal: Train a high, clean, repeatable release, game-speed footwork, and automatic balance recovery.
How it runs
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Start at corner 3 → shoot 5 makes.
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Sprint to elbow (mid-range) → shoot 5 makes (square your shoulders, same release point).
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Pop to top of key 3 → 5 makes.
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After each shot, land and settle into a defensive stance for 1 second before the next rep.
Why it’s your best
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Keeps mechanics consistent across 3 distances/angles.
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Adds post-shot stability so missed shots don’t bleed into rushed follow-ups.
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Hard sprints between spots raise heart rate while preserving forward vision and clean foot alignment.
Coaching cue
“Same shot, 3 floors. Rise, release, reset.”
2) 1-on-1 Attack Drill — “Angle, Shoulder, Finish”
Goal: Create advantage using legal force, clear geometry, and one read (your Iverson/Munger overlap).
How it runs
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Offense starts on the wing at 45°, defender on ball.
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Offense gets 3 dribbles max.
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Choose one angle:
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Middle drive (attack top foot)
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Baseline drive (if middle is cut off)
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Defender must absorb a legal shoulder bump at the lane line before the finish.
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Play continues until shot or turnover.
Why it’s your best
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Trains ball security by eliminating wasted dribbles.
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Forces players to win with angle and shoulder control, not wiggle dribble indecision.
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Encourages rim finishes with a physical element that is legal and contained.
Coaching cue
“Bend the line, bump the line, finish the line.”
3) 2-on-2 Action — “Short Roll → 1-More”
Goal: Fast cognitive reps, clean catch geometry, and automatic spacing answers.
How it runs
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2-on-2 begins at wing.
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Big sets a wide screen outside lane line → instant short roll catch.
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Guard reads the tag:
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No tag → bounce to short roll
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Tag commits → 1-more swing to corner
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Corner player catches on the move or back door and finishes.
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Switch roles every 3 reps.
Why it’s your best
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Every pass is bounce, forward, or 1-more (lowest strip/TO risk).
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Short roll simplifies the read to one defender at a time.
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Corner spacing keeps help defenders late and reactive.
Coaching cue
“Roll to score, swing to punish.”
Daily Development Principle (one line)
Shooting = repeatable rise. 1-on-1 = angle + shoulder. 2-on-2 = roll + 1-more.
Learn to use AI and benefit from its access to the universe.
Lagniappe. Kelvin Sampson discusses improvement. He'd get the Bob Rotella ("Golf Is Not a Game of Perfect") approval. Rotella says there is "training" practice and "trusting" practice. Training improves skill and trusting wins championships.
Kelvin Sampson is not a fan of the “trainer culture” / “Cone Culture”
— PGC Basketball (@PGCbasketball) December 31, 2025
“In order to get better at basketball, you have to play basketball” pic.twitter.com/Yzjforafvg