Total Pageviews

Friday, June 10, 2022

How Are We Going to Win? The TTPP Model and More

"So for us, try to simplify it, keep it simple with our guys and just get back to the basics. Playing defense at a high level, sharing the ball offensively — none of that changes because we’re in the finals now.” - Ime Udoka

List what winners do; then shorten. Use the T-T-P-P model from Dr. Fergus Connolly as a scaffold. Young players lack cohesive models of game play. 

Technical (skill)

  • Make better decisions. 
  • There's no substitute for skill. Develop. 
  • Space and create separation. "Win in space."
  • Take and make better shots. "Possession-enders make shots, rebound, steal, and assist."  
  • "Pass quality refines shot quality."
  • Keep the ball in front of you (contain the ball).
  • Get more possessions with rebounding. 

Tactical (strategy)

  • Find who fits best, not just the best players.
  • Have a specific plan to wear opponents down.
  • Use hard to defend actions (explosive dribbling, urgent cutting, pick-and-roll, complex screening).  
  • Win this possession.
  • Find mismatches. Mismatches arise with talent or switches.
  • Push it. Make opponents defend a longer shot clock.
  • Value the ball. "The ball is gold." Turnovers kill victory and live ball turnovers turn into opponent points at high points/possession. 
  • Self-assessment shows your best offenses and defenses. 

Physical (strength and conditioning) 

  • Get bigger, faster, stronger. 
  • Play harder for longer. It's conditioning and attitude.
  • "Toughness is a skill." Take charges, set hard screens, own loose balls. 

Psychological (Resilience, all things mental) 

  • Play to win not to avoid losing
  • Master situational basketball.
  • Love your teammates. "Don't play for me, play for the girl next to you." 
  • Solve problems.
  • Don't give games away with TTPP failures.  
  • Collect video showing examples to teach playing and character values.

Lagniappe. Think football. The shooter sets a cross screen (block) and leaks out to get a pass to score. 

Lagniappe 2. 3 on 3 high (drill). Teach players how to play with spacing, cutting, and passing.